Metro 2033 Metro 2033
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Description

Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands. In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth’s surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind. Metro 2033 is a gripping, atmospheric first person shooter experience powered by cutting edge technology to deliver incredible visuals. Witness the everyday horrors of a broken society living in constant fear. Brave the darkness of the tunnels, where mutants hunt their prey and ghostly spirits lurk. Explore the desolate city-surface, trusting your gas mask and rifle to protect you from a poisoned world and the creatures that roam there. Steel your nerve and prepare to face the terrors that await.

Metro 2033 is a single player first-person shooter (FPS) that incorporates role-playing game (RPG) elements. Based on the best selling novel of the same name by Dmitry A. Glukhovsky, it tells the story of humanity's struggle for survival in the forgotten tunnels of Moscow's underground subway system following a devastating nuclear war. Features include mission play combining a unique mix of firearm and melee combat, an economy revolving around ammo and items and an experience system which takes each of your actions into account, leading to a variety of possible alternate endings and extended replay value. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Story The apocalypse came by our own making, with a single blinding flash, followed by a firestorm of sheer flame. It took just an hour and a half to wipe out 3.5 billion people and 10,000 years of civilization, plunging humanity into a hopeless Dark Age. In the aftermath, survivors in Moscow moved underground and slowly organized into small socially and politically independent tribes, clustered around the city's deep, subway stations. The young man, Artyom is among them. A member of the first generation of children raised in the subterranean world following the apocalypse, he has only the vaguest recollections of life above ground, and contact with other humans beyond those that inhabit his local station, "Exhibition," but he will have to face new experiences with both if humanity is to survive. Mutated beasts known as "Dark Ones" are spreading throughout the isolated stations of the Metro, and Artyom has been chosen as the messenger to spread the news of the new peril. Become humanity’s last savior and uncover the truth behind the horrors that await in Moscow’s underground. View larger. Gameplay Metro 2033 is a single player, FPS that also incorporates RPG elements. Action played out in the role of young Artyom, is mission-based and because the game is based on the Glukhovsky novel, the storyline veers away from the anti-Russian stance that is often seen in post-apocalyptic stories and video games. Here the Russian characters are humanity, and fight every day against the terrors that nuclear war has wrought. These terrors come mostly in the form of mutants known as "Homo Novus," who have invaded the Underground, as well as frightening alien-like paranormal creatures that haunt the gameworld. The game hero, Artyom, has a certain immunity to the latter and a talent for dispatching the former, which together make him a very popular choice to be sent on missions. Combat throughout utilizes a mixture of improvised firearms and melee weapons. Balancing the use of these two is important because in this world of violence and scarcity, ammunition plays the duel role of protection and commodity. Throughout the game players will use ammo as much to purchase items and upgrades at different stations visited, as they will use it in combat. In addition, the choices made by players throughout the game register as "Enlightenment Points," or the lack of them. Accumulated totals of these register as a variety of constructs such as curiosity, kindness and prejudice resistance that can and will lead to alternative story endings. Together with its unique inventory management system, engrossing storyline and replay value based on morality, Metro 2033 is sure to be a game not to be missed by FPS and RPG players alike. Key Game Features Menacing Atmosphere – Incorporating shadows, ambient sounds, lighting effects and claustrophobic scenes to create feeling of tension and fear DX10 and PhysX delivers the best graphical detailing of a post-nuclear setting to date. Visceral engagement with the game world - fall down broken steps, tunnel race etc. Diversity of Combat – Combat is brutal and intense, fought with improvised weapons or hand to hand in the half shadows. Enlightenment Points – Proprietary engine takes into account your actions and analyzes them (curiosity, kindness, prejudice resistance) leading to alternative story endings. Play through the game using either over-the-top shooter, or calculated stealth techniques, altering the game play style in the progression of the game. Time of No Return – The length of being in hostile environment on the surface is limited, players should take that into account when venturing above ground. Inventory Management – Use ammo to take down the opposition or save it to purchase upgrades. Cartridges replace cash, Gadgets are gold (gas masks). RPG Light Story – Encounter NPC’s via engaging and trading activity across the various ‘Station States’, each with its own social system. Additional Screenshots: Distinct underground societies. View larger. Unique combat blend. View larger. Loads of gadget options. View larger. FPS & RPG elements blended. View larger.

Features

  • An RPG-light story where players encounter NPC’s via engaging and trading activities across the various ‘Station States’ of the Underground, each with its own social system.
  • A menacing atmosphere incorporating shadows, ambient sounds, lighting effects and claustrophobic scenes to create feeling of tension and fear.
  • Diversity of combat ranging from brutally intense action from a distance, to melee combat fought with improvised weapons or hand to hand in the half shadows.
  • A morality system based on points and measured by a proprietary engine that takes into account actions like curiosity, kindness and prejudice resistance, leading to alternative story endings.
  • Unique economy and inventory management systems based on ammunition and items which can be used to take down enemies or saved to purchase upgrades or buy goods.

Reviews

Another sub par game that could have been great...change from another tired 3rd person shooter to something similar to Fallout and this would be a great game

It is difficult to discuss Metro 2033 and not think about Fallout 3, however the games share very little in common outside of a post-apocalyptic setting. Th story goes that Moscow was obliterated by a nuclear apocalypse and the survivors must endure a harsh existence underground, while renegade gangs and bloodthirsty mutants roam the areas outside the occupied tunnels. That's the meat of the story and your character is one of the fighters who must venture out into both the dark subway tunnels and the nuclear wasteland that was once Moscow. As far as settings go, this is very atmospheric and you constantly feel a sense of dread and claustrophobia as you traverse the tunnels, fighting off waves of enemies while trying to stay alive and conserve ammunition. Metro 2033 is not your typical FPS in that it's not a strictly "run and gun" affair that you would expect from a Call of Duty game. You have options on how you want to approach a given situation, and while you can go in guns blazing, it's often better to be stealthy and pick off your enemies one at a time. Your headlamp also plays a big part in the action, since it lights the way but also leaves you vulnerable to enemy gunfire, and you must also be mindful of your gas mask and health needles, since neither are in infinite supply. Taking damage also causes your gas mask visor to crack, obstructing your vision and making it even harder to get around. Anyone looking for challenging combat will be very happy with this game. As far as exploration goes, the atmosphere makes up for fact that the game is totally linear. Unlike Fallout, this is not an open-world affair and there is little opportunity for exploration. Any such time will be spent looting bodies for ammo rather than looking for adventure off the beaten path. This is common for shooters, so I wouldn't qualify it as a weakness. Others have mentioned problems with the graphics and linear campaign, but the only real problem I have with this game is the shooting. The hit detection on the human enemies is terrible and you'll often find that it takes a lot of ammo to gun down one opponent, which is problematic because ammunition is sometimes scarce. It is also difficult aim at enemies with any accuracy, so taking down enemies with headshots and aiming precisely to take them out quickly is not easily done here. The scarcity of the ammo is also a problem since I've often found myself facing a barrage of enemies with only my knife, which makes for a frustrating and unbalanced experience. More attention to the shooting mechanic and hit detection would have vastly improved this game. For all it's faults, Metro 2033 is not a bad game by any stretch and fans of shooters or atmospheric survival games should find something to like here. However, the unrefined combat and unfair challenges do add plenty of frustration, so it's hard to recommend this above other titles, even newer ones like Singularity and even the Wolfenstein remake, which are better in my opinion.

There is a lot of good and bad going on in this game. It at least needs a rental. Good: Graphics Guns are unique in many ways and fun to use Really intense and cool looking weapon reloads The gas mask and breathing give a strong sense of panic Entertaining level design There are crazy and unexpected artsy areas in the game There is no inventory screen to take you out of the game or pause for items during battle (makes it more intense) Bad: Enemy AI Collision Glitches (enemies stuck in walls, etc) Not enough checkpoints in some areas In other areas I wondered whether or not I needed to restart the whole game because I was too low on health or masks (this was frustrating and confusing, it took a bunch of tries to get past these sections) The NPC talking areas are boring and weak

PSN ID and Xbox gamertag GremDude here with another review. For those who have read my reviews, they are sure to know that I am an outspoken PS3 gamer. I have played closed to a 100 games on that console and it has worked flawlessly for me for the full 2 years that I have had it. That being said, I picked up an Xbox about a year ago. Played four or five games and realized about 2 months later that I had not even turned it on for nearly a month. Sold it to a friend at work. Then Mass Effect 2 came out. Oddly enough, despite the fact that I loved Mass Effect 1, this was not enough to get me to get another Xbox. It was this game, Metro 2033 that finally brought me back to the XBox fold. I will be the first to say that I am a first person game lover. From Resistance, to Modern Warfare, to Killzone to Fallout 3, FEAR and Far Cry 2--let's please not forget the Orange Box. I love FPS's and it nearly broke my heart when I found out that Metro was not coming out for the PS3(2 years ago they were saying this was a PS3 exclusive--whatever) Needless to say I loved this game from start to finish. Gorgeous(albeit dark) visuals which are striking and detailed to the extreme. IF there was ever a game to argue that the Xbox can definitely handle the visuals of game found on the PS3, this would be the one(Gear of War 2 or course as well but that one uses the Unreal Engine so would look identical if put on the PS3) This game used its own engine as far as a know and looks and runs awsome. That being said, all the critiques of this game are correct. Objectives are not always entirely clear, bullets are hard to come by without constant searching and looting, the map sucks, the guns do not feel powerful(at least for the first 2/3s of the game--you get a pretty decent sniping machine gun near the end) There are some glitches with guys hard to kill for no apparent reason. Despite all of this, I recommend this game. The story is very interesting(with a pretty strange twist at the end) there is plenty of action, and despite a pretty steep difficulty curve, I never got frustrated enough to quit on this game. There were some areas where I died DOZENS of times. I played on normal and never felt tempted to switch back to easy(I am really not sure there is a way to reduce difficulty mid game.) It really had a half life feel to it that I absolutely loved. You were always moving forward without a chance to catch your breath. I hope when they make the sequel(Metro 2034) that they bring this to the PS3 as well!! Yes I am keeping my Xbox--playing Crackdown 2 right now and will be playing Alan Wake eventually.

When I first got the game I thought it was a bit lame but it grew on me. I then felt the urge to continue playing it. The graphics are not top of the line, there are camera issues and the monsters sometimes sound a bit cheesy but it's a decent game. It reminded me of the first F.E.A.R. except with Russians, Nazis and mutant creatures. It's worth checking out especially if you can get it for a cheap price.